Click Here: mosh pit game.
Tuesday, 9 February 2016
Friday, 5 February 2016
Evaluation Level 2 Platform Explorer
Evaluation Level 2 Platform Explorer
I done
ten initial sketches for this project which was each member of Slipknot (past)
and two of Corey because Corey’s mask evolved with each album whilst the other
8 had kept the same basic design. To do these I used the Wacom bored and pens
in Photoshop using the brush tool. I feel I was pretty successful in these
tools because if you look through my blog you’ll be able to see these for
yourself. Drawing helped formulate my idea because it was making the idea of
the mosh more concrete and drawing the Slipknot
ones gave me the idea to stem from slipknot
to other metal bands such as Bullet for
my valentine or Amon Amarth.
3D and Animation Evaluation
2D Creative problems
Throughout
my project I had drawn out many initial ideas my personal favourite being the
10 slipknot ones. I drew these on
Photoshop using the Wacom pens and bored and the brush tool. I feel I was
pretty successful in these tools because if you look through my blog you’ll be
able to see these for yourself. Drawing helped formulate my idea because it was
making the idea of the mosh more concrete and drawing the Slipknot ones gave me the idea to stem from slipknot to other metal bands such as Bullet for my valentine or Amon
Amarth.
3D creative Problems
When
doing my models I used drawings to think about the placement of each indent or
where to place the eyes and mouth. The research I conducted was finding a
decent Vol. 3 ‘The Subliminal Verses’ Mask to help me place all the
stitching and the mouth hole and eye holes. We used the terracotta clay to make
this mask whilst to make Mr.7’s mask we used air-drying clay. Personally I
preferred the terracotta clay because with the air drying clay we were under a
limit to design it before it dries. We had to wedge the terracotta clay to get
rid of all the air. And we had to keep wetting them both so they didn’t dry
out. Evaluation for solving time-based creative problems:
Drawing and designing a 3D model of levels helped me because I was able to figure out where I wanted things to be placed like bosses or Easter eggs. The research I done helped me to understand which made a good platform game and a bad one. The software used throughout this project was Construct 2 to actually make the game and Photoshop to design the characters and things. I had only one problem learning construct I had troubles understanding it all it and still find it difficult.
Unit 6 Evaluation
Unit 6 Evaluation
3D
creative problems:
When
doing my models I used drawings to think about the placement of each indent or
where to place the eyes and mouth. The research I conducted was finding a
decent Vol. 3 ‘The Subliminal Verses’
Mask to help me place all the stitching and the mouth hole and eye holes. We
used the terracotta clay to make this mask whilst to make Mr.7’s mask we used air-drying
clay. Personally I preferred the terracotta clay because with the air drying
clay we were under a limit to design it before it dries. We had to wedge the
terracotta clay to get rid of all the air. And we had to keep wetting them both
so they didn’t dry out.
Evaluation
fir solving time-based creative problems:
Drawing
and designing a 3D model of levels helped me because I was able to figure out
where I wanted things to be placed like bosses or Easter eggs. The research I done
helped me to understand which made a good platform game and a bad one. The software
used throughout this project was Construct 2 to actually make the game and
Photoshop to design the characters and things. I had only one problem learning
construct I had troubles understanding it all it and still find it difficult.
Wednesday, 3 February 2016
Aaron Chen
Aaron Chen
Here is some of Aaron Chen’s work I find it interesting as some of his
work is mechanical. I like it also as it’s a little out there in the design with
the robot and human suit thing
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